He'll ask for your assistance in the case, not because he thinks he can't handle it alone, but because he thinks it'll build character. He got into debt with Davik and is unfortunately (for him) unable to pay it off. If either Bastila or your PC has a mass-stun attack, you can use it on the Admiral, which will usually spread the effects to the other four enemies near him, leaving your other characters free to deal with the rearguard. Check his body for a set of unique light armor (which should've prevented him from using death field), 3,000 credits, and a double-bladed lightsaber. It fixes fixes quite a few issues, bugs and adds a few new features to the game. Wisdom is usually associated with sagacious Jedi Masters, such as Yoda. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Stuck on the Czerka Mainframe Quest Stuck on the Czerka Mainframe Quest. Although at the time of posting this news the patch announcement has not yet been posted on the official LucasArts website, the patch is available via auto-update. He'll appear on any planet that your party heads to, which is why he's being mentioned in this section, instead of during the regular walkthrough. The number before the slash is the amount of damage that is ignored; in this case, the first five points of damage from every fire-based attack would be ignored by the character, so that, if an attack was supposed to deal 10 points of fire damage to your whole party, that character would only take five, while the other characters would take full damage. change the 1 to a 0. You may need to use the security terminal in the garage head's office to unlock the door; the garage head's key pass doesn't seem to work on it. Of course, you can feel free to proceed in Knights of the Old Republic however you see fit. Ithorak is in the middle docking bay on Manaan's docking ring; you can attempt to get Vek to stay out of the fight if you wish, but it shouldn't be difficult either way. Scoundrels start with only the light armor proficiency, but keep in mind that heavier armor generally reduces or negates the dexterity bonus to defense, so if you have a high dexterity stat, you may as well find a great piece of light armor and use that. Kill Ithorak and head on to Tatooine. Surik can either kill him, or cover his escape from the Station to Nar Shaddaa and can be found in one of the flophouses there. Make your way back to the Cantina and speak with Corrun Falt, who should be watching the dancers. No one can really match him when it comes to the gear head skills of computer use, repair, and security, but he excels in skills at the cost of power in battle; he gets around eight vitality per level, which isn't horrible, but he can't use any weapons except for blaster pistols during combat, which obviously will hamper his damage output. You can also just murder the technician to get them, so you can actually get Chodo to give you the money and then just kill the guy anyway and pocket the 2k credits if you're so inclined. There's a puzzle on the wall to get him out; moving all of the panels to red will free him, while moving all of them to green will kill him. Once you find the poachers, talk to Commander Dern to learn a bit about the situation. Every time you leveled-up from then, you'd gain two points of vitality. It's just that he's good, not great, and there are other NPCs that perform the ranged attack function better than Carth does. Dark Side Solution: Largo becomes Prestissimo for a moment, and then..the orchestra is silent. Dark side players might be disappointed to know that if you tell Juhani to kill the man, she doesn't actually move any closer to the Dark side. (Master Dorak also has some fairly interesting backstory about Malak that you will probably want to hear.) This focused determination lends them great mental stability, and protection against many of the mind-affecting afflictions that would cause a less disciplined individual to panic. On the other hand, selecting the custom character option will give you access to a much broader array of customizations and allow you to select your player character's (or PC for short) attributes, skills, and feats, in addition to the cosmetic choices required of quick characters. You'll either be able to free him alongside the Jawas when you return with the moisture vaporators, or simply kill all of the Tuskans and set him loose then. They'll discuss the situation, and send you away while they deliberate, only to call you back the next morning. This effectively nullifies the purpose of computer use and repair, which for for the most part is to avoid combat, by creating droid slaves to fight for you, or by using the computer terminals to turn security systems on your opponents. Once it dies, you'll obtain the blade to Bacca's Sword; check the body further to obtain the journal of one of the three Jedi who were tasked with killing these beasts. When you head through the door, the party members of a Light side character will be left behind; only your PC will be allowed to proceed. Juhani's tale begins with the story of her journey to Dantooine, and eventually extends backwards into her past, including the story of her harsh upbringing on Taris, and the bitterness she feels towards you and Bastila regarding what she feels was your role in its destruction. In keeping with the spirit of Star Wars, KOTOR is designed so that walking the straight-and-very-narrow path of the Light side is more difficult than simply indulging all of your evil whims and sinking into the Dark side of the Force. There are four droids in total, each with its own little logic or mathematical puzzle that you can use (in 'manual repair' mode) to attempt to bring it back to its proper functioning. You can choose any of the four; you'll need to visit all of them eventually. With the growing interest in Pazaak ILs in KotOR 1, I thought I'd create a thread about Pazaak in KotOR 2 to collect what information we know, as I haven't been able to find a guide online. You'll need to go into the room in solo mode for this to really work well, though.) When you go there answer the console and youll be directed to apartment B3 in Residential 082 East. If you've set up Bastila properly, she can take out any one of the Jedi in just a couple of rounds, assuming she's doing three or four attacks per round (with master flurry and one of the higher two ranks of speed); with your PC in there swinging away as well, you should be able to take out all three of the masters before they have a chance to kill any of your party members. One of the steps involves getting droid "credentials" from him, so you can convince B4, that he has to follow you. Take the grenades and head south from the corridor branch. Light Side Male Walkthrough Once you're done fiddling around, head to the sewers. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. When you meet up with her, a fight against a few tuk'ata will commence; kill them and Lashowe will obtain the holocron. If you have a savegame from just before the fight with Bastila, you can reload that and make a different choice to see the other ending, but the game lends itself well to a complete replay. Your main contact for Light Side players in this area will be Chodo Habat at #4. If you're used to pre-made characters, such as are found in most console RPGs, by all means select a quick character and jump directly into the game; they're not handicapped at all when compared to a custom character. Activating stealth requires a personal camouflage unit, which is provided to a scoundrel at the beginning of the game; more advanced units, which lend a positive modifier to your stealth rank, can be purchased or found later on. Unfortunately, this makes computer use a rather point-hungry skill to upgrade, since you won't necessarily see any benefit from adding less than four skill points, so this is a skill you may want to consider going all-in on, and pumping as high as possible, or simply avoiding it and hoping you have a hacker NPC teammate along when you really need one. Since passive feats are always active, working behind the scenes to make your characters better warriors, they ease the burden of micromanagement somewhat. Note that this quest must be completed before you finish the Sandral-Matale Feud side quest. Since most implants are used to increase a single attribute by one for each level of the implant, gaining a level in this feat can be thought of as gaining another attribute point to allocate (assuming you can find an implant that modifies an attribute that will actually be useful to you). All of the cinematics still play too. It's easy! Regardless, the visitor's hotel in east central should be your first stop. Proceed through the doors until you reach the outside corridor. If the attack icon appears when you have a locked item in your reticule, you can simply hack it open instead of picking the lock. You'll also run into a merchant named Larrim here; you may want to take this opportunity to familiarize yourself with the merchant interface and sell off any unneeded equipment. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians through, and have done all the side quests, I looked it up online and it says I have to talk to Opo Chano and get the lieing module installed on the robot, but I can do is by his droid parts, and when I talk to the droid all I can do is talk about the prototype gun and about the corperation, I sided with the ithorians and so even though I never met her when I talk to the czerka head she said something along the lines of you have a lot of nerve talking to me after what you did or I don't have time for you. The fight is worth it, though; one of the nearby locked footlockers contains 2,000 credits, plasma grenades, and other items. How could Elassa have gotten hold of your medal? If you're planning on playing a Jedi consular who can wield Force powers with ease, you'll definitely want to increase your wisdom stat at the expense of charisma. The plan works, the krayt dragon dies an explosive death, and Komad offers you a reward. Version 1.0b, Thank you for downloading the STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) Update, 2004-2005 LucasArts, a division of Lucasfilm Entertainment Company Ltd. Take its health down, and then you'll either be able to put a frag mine in Vorn's sandspeeder, or reprogram the droid to help you track him down. Run towards them a bit, to ensure that the reinforcements arrive, then throw a frag grenade at one of the soldiers in the middle of the group; this should take out most of them and severely weaken the survivors. ), After you pass the first test, return to Dorak and learn a bit about lightsabers. After a target is dead, the game picks a new target for each character based on how far away each enemy is, so you'll probably have to re-sync their attacks after every enemy falls. 4/20/2020 .There is also a way to get into the czerka bay WITHOUT doing the czerka missions. ), Logarithmic: 7 (Here's where your public school education starts to fail you. 1) To Residential 082 East You begin from #1. Kill the troops, then take the data module from the droid. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. It is fairly vital to get this information before the trial begins, for your information, so be sure to speak to them both if one of them refuses to be persuaded. Ithorians Under Attack! Otherwise, the flamethrower you find in this room is an excellent killer. When you successfully hit with a sneak attack, you add damage to the blow, but there are conditions. The insidious and malevolent powers of the Dark side will be off-limits to players that are role-playing a Light side character. If you're intent on bringing Bastila back into the fold, then you'll need to follow the script here closely; if you veer off, even to what sometimes seems like it's nearly a synonym for one of the choices here, Bastila may decide to remain with the Dark side at the end of your conversation, and you'll need to reload. All Jedi have a rudimentary ability to perform this kind of deflection, so that everyone picks up Jedi defense at their first level, but with practice, a Jedi can become much more adept at this skill, thus increasing not only the chance that they'll escape from an attack unharmed, but also turn the attack back upon the attacker. Go speak to Worrrozner in the building to the east; he's apparently the Wookiee version of a judge and jury. If you upgrade it to the second rank, then you'll be able to have your NPC party members engage Jedi at close range, while you sit back and send your lightsaber into the fray every round, with minimum risk to yourself. Install any TSLRCM-compatible mods you desire now. Exeunt companion stage left, and welcome benthic explorer, to the dreaded vastness of the ocean floor. Which is where this Star Wars: Knights of the Old Republic 2 lightsaber guide comes in. Explore the area thoroughly, destroying the war droids that populate the estate, and you should eventually find Rahasia's room, as well as a room that's marked out as a holding cell on your map. For that reason, a high charisma will become fairly important after your character becomes a Jedi, when the modifier for the skill starts to apply to certain Jedi-specific feats and Force powers. After Mission and Zaalbar join your party, Soldier characters will want to kick him out to make room for that duo; Scoundrels will want to keep Carth for a bit longer, but after you rescue Bastila, Carth will probably take a permanent back seat for the rest of the game. The initial increases to a skill are on a one-for-one basis, but as you progress towards the upper limit of your initial attributes (during character creation, no attribute can be raised above 18), each additional point begins to cost more; purchasing a stat of 15 or 16 will each cost your character two purchase points, while the elite stats of 17 and 18 will each cost three purchase points. There are three groups of Mandalorians, one each in the Matale grounds, the Grove, and the Sandral grounds. In addition, each individual Jedi class will get a feat unique to it. Your. The Jedi sentinel's unique feat is probably the most useful of the three: as a sentinel increases in level, he or she will become increasingly resistant to mind-affecting attacks, such as attacks that cause fear, or stun your character. After he opens the door, cut him down and proceed inside. Besides your interactions with Queedle, this quest relies on your cunning ability to steer a swoop bike. After another locked door (DC 28), you'll be inside Ajunta's Tomb. Canderous' many tales of derring-do during his time as a soldier in the Mandalorian Wars are quite entertaining: well-written, with a fantastic voice actor to back them up. Luckily you're some kind of linguistic super-genius, as are most of your party members, because you can learn her pidgin language in a few minutes, after a process of hearing her speak and guessing what the words that she says mean. It appears that he was once a protg of Saul Karath, erstwhile Republic admiral and now commander of the Sith fleet. why should i have to do this! Any double-sided card is generally preferable to a single-sided card, though this is less true of the extreme ends of the double-sided types. You'll automatically be whisked away to the planet that you haven't recovered the Star Map from. If you had him equipped with items before the Leviathan was boarded, he apparently retains them, so use anything you have to kill the technician, then load up with the parts you find around the office. First off, you'll need to track down the body of a Wookiee south of Jolee's hut, and read the datapad found on it. When it comes to gameplay mechanics, Mission is quite deficient in terms of combat skills, excepting later on in the game, where her sneak attack can be used in conjunction with stunning Force powers to easily overpower most opponents. Head west at the branch to find a couple of smaller garage facilities, one of which contains a workbench. Although Jolee appears in your journal, he has no real side-quest, like your other party members. Kudos' reward for 10 straight wins is bugged, unfortunately; sometimes you apparently get a sigil crystal, other times you'll get an anomalous entry in your journal which has no bearing on the game. Although you can use this feat in conjunction with dual blaster pistols, it's most beneficial, or perhaps just cooler, to use it with dual melee weapons, of which, of course, the lightsaber is the most famous example. If you're in a hurry to get rid of them, you'll need some gizka poison, which you can find at the merchant on the docking pad. Sand People will occasionally ambush you in groups of three while you're in the Dune Sea, and we can only suppose that Anakin Skywalker wiped out Tuskans that were watered down by millenia of inbreeding, because these guys are tough, especially if you come to Tatooine without a lot of levels under your belt. It's guarded by a computer holosimulation, set up by Malak and Revan to protect the Star Map from anyone but themselves. First off, head through the southeastern passage to find some items, then progress east across the level. These droids are highly resistant to most forms of damage, including energy damage, so your lightsaber won't help you very much. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. If you choose the Light side path, Xor will eventually return with a couple of Rodian thugs. If your character is using a ranged weapon, any enemy that attacks you with a melee weapon will get an automatic +10 bonus to their attack roll, meaning that they'll almost always hit you. All enemies within ten meters of target are overcome with fear (stunned) for twelve seconds. solution is to win over three of the judges; if a simple majority believe that Sunry is innocent, then he will be set free, while there will be lingering doubt about his innocence, although you'll still get an experience reward. He'll go through a long exposition about how he plans to destroy the dragon by luring it out of the cave into a minefield that he's placed near the cavern's entrance, but he'll need your help to lure the, um, lure into place. The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. The most useful application of sneak attack comes in conjunction with Force powers that stun opponents; since these powers are cheap and generally quite effective, you can have one of your party members stun an opponent, while your scoundrel proceeds to wipe them out with just a few hits. Bring the casing back to Jaarak, Woorwill's friend. The tracks look a lot different at high speed, though, so run them as fast as you can for a dozen repetitions or so, and you'll be well on your way to mastering the course. Hell, since your Force points recover so quickly outside of battle, you'll be able to use your powers in every fight along the way. Marlena, it would appear, has a good repair skill, as she's rigged the droids to explode if Tanis leaves the perimeter that they've set up around him. This isn't necessarily a bad feat, but something like flurry is more likely to be useful in every combat situation, Simple enough; increasing this lets your Jedi strike more accurately and deal more damage with a lightsaber, much like all of the other weapon proficiencies. 1) Apartment C1 Your house arrest takes place in Apartment C1. The trouble is in my journal it tells me to talk to. "Take the greatest Jedi Knight, strip away the Force, and what remains? Take a left from the entrance and head northwest; you'll come to the entrance to the Hidden Bek base without incident. Once you're free from the Leviathan and have fought off the Sith starfighters, you'll have to have a pep rally with your crew. As per usual, these things get knocked over easily by Destroy Droid, but if you never learned the skill (shame on you), you'll have to take them out the hard way. So to save. Access both of the terminals to unlock the passage leading deeper into the ruins. Walk into their little electrical foyer to get an electrical greeting. Since this gives all of your lightsaber attacks +2 damage, it essentially takes the place of four points of strength for lightsaber specialists. If you're dual-wielding lightsabers, or even if you're not, you might want to make a trip back to the Ebon Hawk to upgrade your sabers with the new crystals; the short lightsabers you found will let you dual-wield without quite as much of an attack penalty. Since you're forced to walk while stealth mode is active, using it slows the pace of the game down considerably, but if you're deeply involved in role-playing your character, you may find some interesting solutions to puzzles via this skill. That's pretty rude, even if the ship is under attack, but you'll have to forgive Trask for being an insensitive brute and take him into your party. By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. A +/-6, for instance, should be scrapped in favor of a +3, just because, due to the way the cards hit the table, you're more likely to find a use for it. You did bring bantha fodder, didn't you? The bonuses and penalties associated with high or low attributes will affect your character's combat acuity, skill usage, and the efficacy of your Force powers. Once you arrive you can hack into the base's security measures and cause the usual chaos.). Dealing with the Exchange The Exchange are interferring in the restoration project. The second rank differs from the first and third in that it reduces the damage dealt to you by two points. The first necessary part for building a Lightsaber. 16x9 ratios seem to work for me. Look hard, too--there are mines scattered here and there, especially around the downed escape pod, so let Mission recover them to add them to your inventory. To illustrate by way of an example, assume you have a character with a security skill of 10 that is attempting to pick a lock during the middle of a battle. There will be substantial differences in statistics between these two characters. In a game like Pazaak, being forced to take the first action is a severe disadvantage; if you stay on 19, for instance, your opponent will know exactly what he has to do to win or tie, and will dip into his reservoir of cards only when appropriate. If you wish to simply jump into the game with a minimum amount of hassle, you'll want to create a quick character. Proudly created with Wix.com. Tell him to follow you and take him back to the Ithorian Compound. You'll need to engage in solo mode and use a speed or cure power to avoid dying from steam exposure, though. If you killed Calo Nord earlier, you may run into Darth Bandon here (see the Galaxy Side Quests section for more on Darth Bandon). Some changes below may no longer be required. Repairing droids can be amusing every once in a while, but the occasions where they accomplish what your party alone could not are, well, non-existent, at least in this game. Note that Force speed will interact with this feat quite favorably; if Juhani or your PC has master Force speed and master Force jump, they will get three attacks after they leap, each at +4 attack and +4 damage. Some feats simply add bonus points to skills. Walk over to the corpse pile, take the items, and then plop down a frag grenade and some of the synthesized odor back into the pile. You will need to kill about 30 or more enemies, so you will need your force points. Wookiees can not be equipped with any kind of clothing. All rights reserved. Head back to Roland Wann at the Republic Embassy. 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