to build Brawlers who fight exclusively using weapons. The summoner and brawler are working as intended, and the intended way for the summoner to work is to break combat and make it beg for mercy. Everyone dies. If the weapon normally deals more damage than this, its damage is unchanged. Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again. Combined with Menacing Stance and a good AC, the Enforcer is an excellent tank, and is really good at locking down targets and disabling them with Fear. normally. opportunity. Precise Slope Measurement: Our highly accurate laser rangefinder accounts for elevation changes and measures the angle of incline/decline, then calculates the slope adjusted distance, Maximum Magnification: Equipped with 6x magnification, our rangefinders for golfing feature a range of 5-1000 yards with +/- 1 yard accuracy and even measure in both yards and meters, Pin-Locking Technology: Our precise laser measure with Pin Acquisition Technology (P.A.T.) Step Up is always a great choice for melee characters, especially those that apply penalties to people standing adjacent to them. AC Bonus (Ex): These bonuses are really More enterprises entering the brawler feats pathfinder market means more options for quality and performance. Enforcer is going to be a lot of fun. Just like how brawlers have feats for every situation, I like to have tools and options for every sort of challenge. Switch places with an ally as part of a 5-foot-step. Level 1, No levels in a spellcasting class. They wont be using big two-handed weapons or reach weapons, so were going to rely on Two-weapon Fighting to supplement our damage output. No penalty on attacks made with simple weapons. Knockout (Ex): A martial save or suck Price is an obvious factor to consider, as you want to ensure it is acceptable for your needs. I've been playing mostly high-power 3.5 with builds on the range of Anima Mages, Shadowcasters (both played as . The fighter trades their signature weapon and armor training for focus on the Close weapon group, some nice crowd control effects, and some minor debuffs. You may select an additional major racial trait from your race's list of available traits. the game. They define the products capabilities. Bonus Combat Feats: Bonus feats are always This site may earn affiliate commissions from the links on this page. Being a brawler, you can get these feats mid battle so you don't have to worry about the line being incomplete. | GumshoeSRD Specs matter while choosing a product. Disruptive, Weapon Specialization, and a whole bunch of weird Monk feats. With normal feats at every odd-numbered level and bonus feats at every even-numbered level, you get a feat at every level (and two/three at first). At 5th level, a brawlers unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction. class bonus is useless. ability, and its available far earlier than other similar abilities. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. Brawler's Cunning (Ex): If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats. She has the same choice to deal lethal or nonlethal damage while grappling. Skills: Fighters only get 2+ skills, and very Beyond the ability bonus, Darkvision is really the only I recommend Power Attack, Dodge, Combat Expertise, if you meet the requirements. Sell at the Open Gaming Store! Wis: The only real benefit you get here is hard-pressed to find a better option than Human. Dwarves offer great Many of these land in the same area, delivering more pain with each successive hit, or in debilitating areas of the body. The brawler can only push the opponent in a straight line, and the opponent cant move closer to the brawler than the square it started in. Level 26,
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